This is a Sci-Fi modular environment intended for Unreal Engine. It has been modeled with elements in mind to demonstrate its interactive functionality in game. My inspiration for this project was formed around the idea of a simplistic form and shape with an underlying depth and complexity to help speak to its intended function and purpose.
The outpost serves to protect miming operations on an un-inhabitable planet where humans may not operate, even in protective suits. The only solution as a means to gather and mine the coveted resources are to load their consciousness into mech robots that serve as proxies.
Adding to the dangers of this uninviting environment, there are native creatures that seek to attack and undermine the mining operations. So the bunker is outfitted with a variety of ways to defend itself, respawn the operators defending the site, and a workbench to synthesize materials to upgrade weapons and armor.